Controls: Z key to fire and arrow keys to move.

Everlasting war has wrought the planet T0X-1C.

With minuscule resources remaining, Toxians sacrificed their home world to construct a mega portal in an attempt to conquer yours. Surpass the onslaught of invaders and render their method of attack inoperable!


Code, VFX, Music

@1029chris

 Sprites, SFX, Label

@ribboncable

Accessibility options in the Pico-8 pause menu.

Pico-8 BBS     GitHub     

    

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorsSarah B., Ribbon ๐ŸŽ€
GenreShooter
Made withPICO-8
TagsArcade, Bullet Hell, Local multiplayer, PICO-8, Pixel Art, Retro, Shoot 'Em Up
Average sessionA few minutes
MultiplayerLocal multiplayer
Player count1 - 2

Download

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Click download now to get access to the following files:

toxicinvaders_linux.zip 716 kB
toxicinvaders_osx.zip 3 MB
toxicinvaders_windows.zip 959 kB

Physical Copies

Support this game at or above a special price point to receive something exclusive.

Toxic Invaders Floppy Disk

This limited edition of Toxic Invaders has been written to a beautiful, translucent 3.5" floppy disk. The included protective case can be used to delightfully display the game. ๐Ÿ’พโœจ

Toxic Invaders on Floppy DiskToxic Invaders on Floppy Disk

The 1.4MB disk contains:

  • A Signed PICO-8 Cartridge
  • The Windows Executable
  • Web Version
  • Soundtrack PICO-8 Cartridge
The price of shipping is already included with the minimum price.
It will ship within 2 weeks of purchase.

Development log

Comments

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(+2)

Touhou players: P A T H E T I C    M O R T A L .

Me: AH GOD WTF IS GOING ON WTH WTF WT- AH DAMMIT I DIED AGAIN FUCK

(+1)

I dig it a lot! Nice style and love the colors. Good bullet patterns with a solid challenge. Love the sound on that big green laser guy too! Bravo for adding an autofire option in the menu, thank you!

The only thing I found myself waiting for was power-ups during the level. I get it's a big reward from each boss but getting those upgrades as you go (and then maybe losing them) can add a lot to the experience. Getting them only with the boss and then losing them after one mistake made me not really care if I get them at all.

(+1)

Nice.  Graphics and sound effects were really good.  The final boss was pretty intense As well.  Good thing I was able to simply hold the Z key down to fire :)

(+2)

very nice game, love it

(+2)

This is pretty cool, with all the different enemies, the crazy music, and VFX. Especially considering it's Pico-8! But what I don't get: you have infinite lives, and when you die you respawn a little bit back. So basically you play until you're bored... Then what's the challenge? Is there an end to it, and does score matter?

(1 edit) (+1)

Thanks for the compliments! Glad you found it so appealing.

There is an ending. c:

Cool, thanks for the reply! I'll try again later.

I still think this game would be improved with some kind of "lives" system - it's bad if for mediocre players like me, the game always ends by quitting from boredom. But standard "arcade like" lives probably also aren't great. Maybe you can take some inspiration from "Souls like" games: if you die, you are moved back a bit. If you die AGAIN before reaching the previous point, it's game over. This way, you raise the stakes, and it's impossible to play for a long time without making progression.

Agreed. I thought the weapons were equal to lives at first but then realized weapon power-ups are few and far between. If the power-ups were more plentiful those could be your health and if you get hit with pea shooter, game over. OR...since they have the mechanic of rewind, if you rewind too far, then it's game over.

(+2)

this is cool

(1 edit) (+2)

This game cover its a little bit s u s s y . . .

Nice shmup!

EDIT: HAAAAAAAAAAAAAAAAA he changed the amogus ship on the cover XDDDDDDDDDDD

(+2)

Haha, oops. ๐Ÿ˜ณ